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Try ignore_photons, it can make a big differnce. I don't know if this will help
you, but below is a texture for glass that gives me good results with radiosity.
Perhaps you could modify it for the plastic you want. Use global_settings {
ambient_light 0 } with it though.
hollow on
texture
{
pigment
{
colour rgbf <1,1,1,1>
}
finish
{
diffuse 0.001
specular 1
roughness 0.001
reflection_type 1
conserve_energy
}
}
interior
{
ior 1.5
media
{
intervals 1
samples 5,5
confidence 0.999
variance 0.001
method 3
absorption (1-(<0.95,0.96,0.95>*(1/0.96)*0.98))
}
}
photons
{
target
reflection on
refraction on
ignore_photons
}
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